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Earth for America - Realtime Character
Earth for America - Realtime Character

Feather groom of the main penguin characters fur. Texturing of the base body like beak, body and feet.
Modeling and painting of all background props used in the shots. Lighting of all shots within unreal4
Supervising a live shoot to match in game visuals to composited with unreal4
footage.
Assisting with real-time penguin flipper animation during the final shoot.

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